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πŸ₯– Bread Basics/Swift

Swift 곡식 λ¬Έμ„œ 정리 - νƒ€μž… μΊμŠ€νŒ… (Type Casting)

by BreadDev 2025. 4. 12.
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μ•ˆλ…•ν•˜μ„Έμš”. μ˜€λŠ˜μ€ Swiftμ—μ„œ 'νƒ€μž… μΊμŠ€νŒ…(Type Casting)'에 λŒ€ν•΄ μ•Œμ•„λ³΄κ² μŠ΅λ‹ˆλ‹€. νƒ€μž… μΊμŠ€νŒ…μ€ 객체 μ§€ν–₯ ν”„λ‘œκ·Έλž˜λ°μ—μ„œ μœ μ—°μ„±κ³Ό λ‹€ν˜•μ„±μ„ κ΅¬ν˜„ν•˜λŠ” 기술둜, Swift의 νƒ€μž… μ•ˆμ „μ„±μ„ μœ μ§€ν•˜λ©΄μ„œλ„ λ‹€μ–‘ν•œ νƒ€μž… κ°„μ˜ μƒν˜Έμž‘μš©μ„ κ°€λŠ₯ν•˜κ²Œ ν•©λ‹ˆλ‹€.

πŸ“Œ νƒ€μž… μΊμŠ€νŒ…μ΄λž€?

νƒ€μž… μΊμŠ€νŒ…μ€ μΈμŠ€ν„΄μŠ€μ˜ νƒ€μž…μ„ ν™•μΈν•˜κ±°λ‚˜, ν•΄λ‹Ή μΈμŠ€ν„΄μŠ€λ₯Ό 클래슀 계측 ꡬ쑰 λ‚΄μ˜ λ‹€λ₯Έ νƒ€μž…μœΌλ‘œ μ·¨κΈ‰ν•˜λŠ” λ°©λ²•μž…λ‹ˆλ‹€. Swiftμ—μ„œλŠ” is와 as μ—°μ‚°μžλ₯Ό 톡해 νƒ€μž… μΊμŠ€νŒ…μ„ κ΅¬ν˜„ν•©λ‹ˆλ‹€.

  • is μ—°μ‚°μž: μΈμŠ€ν„΄μŠ€κ°€ νŠΉμ • νƒ€μž…μΈμ§€ 확인(νƒ€μž… 체크)
  • as μ—°μ‚°μž: μΈμŠ€ν„΄μŠ€λ₯Ό λ‹€λ₯Έ νƒ€μž…μœΌλ‘œ λ³€ν™˜(νƒ€μž… λ³€ν™˜)

이λ₯Ό 톡해 클래슀 계측 ꡬ쑰뿐만 μ•„λ‹ˆλΌ ν”„λ‘œν† μ½œ μ€€μˆ˜ 여뢀도 확인할 수 μžˆμŠ΅λ‹ˆλ‹€.

πŸ“Œ νƒ€μž… μΊμŠ€νŒ…μ„ μœ„ν•œ 클래슀 계측 ꡬ쑰

νƒ€μž… μΊμŠ€νŒ…μ˜ κ°œλ…μ„ μ΄ν•΄ν•˜κΈ° μœ„ν•΄ λ―Έλ””μ–΄ μ•„μ΄ν…œμ„ λ‹€λ£¨λŠ” κ°„λ‹¨ν•œ 클래슀 계측 ꡬ쑰λ₯Ό μ‚΄νŽ΄λ³΄κ² μŠ΅λ‹ˆλ‹€:

// κΈ°λ³Έ 클래슀: λͺ¨λ“  λ―Έλ””μ–΄μ˜ 곡톡 속성
class MediaItem {
    var name: String
    init(name: String) {
        self.name = name
    }
}

// μ˜ν™”λ₯Ό λ‚˜νƒ€λ‚΄λŠ” ν•˜μœ„ 클래슀
class Movie: MediaItem {
    var director: String
    init(name: String, director: String) {
        self.director = director
        super.init(name: name)
    }
}

// λ…Έλž˜λ₯Ό λ‚˜νƒ€λ‚΄λŠ” ν•˜μœ„ 클래슀
class Song: MediaItem {
    var artist: String
    init(name: String, artist: String) {
        self.artist = artist
        super.init(name: name)
    }
}

// μ—¬λŸ¬ λ―Έλ””μ–΄ μ•„μ΄ν…œμ„ ν¬ν•¨ν•˜λŠ” λ°°μ—΄
let library = [
    Movie(name: "μΊμ‚¬λΈ”λž‘μΉ΄", director: "마이클 μ»€ν‹°μ¦ˆ"),
    Song(name: "블루 μŠ€μ›¨μ΄λ“œ 슈즈", artist: "μ—˜λΉ„μŠ€ ν”„λ ˆμŠ¬λ¦¬"),
    Movie(name: "μ‹œν‹°μ¦Œ 케인", director: "였슨 μ›°μŠ€"),
    Song(name: "더 원 μ•€ 온리", artist: "μ²΄μŠ€λ‹ˆ 호크슀"),
    Song(name: "넀버 κ³ λ‚˜ 기브 유 μ—…", artist: "λ¦­ μ• μŠ¬λ¦¬")
]
// library의 νƒ€μž…μ€ [MediaItem]으둜 μΆ”λ‘ λ©λ‹ˆλ‹€

이 μ˜ˆμ œμ—μ„œ library 배열은 Movie와 Song μΈμŠ€ν„΄μŠ€λ₯Ό λͺ¨λ‘ ν¬ν•¨ν•˜μ§€λ§Œ, λ°°μ—΄ μžμ²΄λŠ” [MediaItem] νƒ€μž…μœΌλ‘œ μΆ”λ‘ λ©λ‹ˆλ‹€. μ΄λŠ” Swift의 νƒ€μž… μΆ”λ‘  μ‹œμŠ€ν…œμ΄ λ°°μ—΄ λ‚΄ λͺ¨λ“  μš”μ†Œμ˜ 곡톡 μƒμœ„ νƒ€μž…μ„ μ°ΎκΈ° λ•Œλ¬Έμž…λ‹ˆλ‹€.

πŸ“Œ νƒ€μž… ν™•μΈν•˜κΈ° (is μ—°μ‚°μž)

is μ—°μ‚°μžλ₯Ό μ‚¬μš©ν•˜λ©΄ λŸ°νƒ€μž„μ— μΈμŠ€ν„΄μŠ€μ˜ μ‹€μ œ νƒ€μž…μ„ 확인할 수 μžˆμŠ΅λ‹ˆλ‹€:

var movieCount = 0
var songCount = 0

for item in library {
    if item is Movie {
        movieCount += 1
    } else if item is Song {
        songCount += 1
    }
}

print("λ―Έλ””μ–΄ λΌμ΄λΈŒλŸ¬λ¦¬μ—λŠ” \(movieCount)개의 μ˜ν™”μ™€ \(songCount)개의 λ…Έλž˜κ°€ μžˆμŠ΅λ‹ˆλ‹€")
// 좜λ ₯: "λ―Έλ””μ–΄ λΌμ΄λΈŒλŸ¬λ¦¬μ—λŠ” 2개의 μ˜ν™”μ™€ 3개의 λ…Έλž˜κ°€ μžˆμŠ΅λ‹ˆλ‹€"

μ—¬κΈ°μ„œ is μ—°μ‚°μžλŠ” 각 item이 Movie μΈμŠ€ν„΄μŠ€μΈμ§€ λ˜λŠ” Song μΈμŠ€ν„΄μŠ€μΈμ§€ ν™•μΈν•©λ‹ˆλ‹€. 이λ₯Ό 톡해 라이브러리 λ‚΄μ˜ 각 λ―Έλ””μ–΄ νƒ€μž… 수λ₯Ό 계산할 수 μžˆμŠ΅λ‹ˆλ‹€.

is μ—°μ‚°μž: μΈμŠ€ν„΄μŠ€κ°€ νŠΉμ • νƒ€μž…μ΄κ±°λ‚˜ ν•΄λ‹Ή νƒ€μž…μ˜ ν•˜μœ„ 클래슀인 경우 trueλ₯Ό λ°˜ν™˜ν•˜κ³ , κ·Έλ ‡μ§€ μ•ŠμœΌλ©΄ falseλ₯Ό λ°˜ν™˜ν•©λ‹ˆλ‹€.

πŸ“Œ λ‹€μš΄μΊμŠ€νŒ… (as μ—°μ‚°μž)

λ‹€μš΄μΊμŠ€νŒ…μ€ 클래슀 계측 κ΅¬μ‘°μ—μ„œ μƒμœ„ 클래슀 νƒ€μž…μ˜ λ³€μˆ˜λ‚˜ μƒμˆ˜λ₯Ό ν•˜μœ„ 클래슀 νƒ€μž…μœΌλ‘œ λ³€ν™˜ν•˜λŠ” κ³Όμ •μž…λ‹ˆλ‹€. Swiftμ—μ„œλŠ” 두 κ°€μ§€ ν˜•νƒœμ˜ λ‹€μš΄μΊμŠ€νŒ…μ„ μ œκ³΅ν•©λ‹ˆλ‹€:

1. 쑰건뢀 λ‹€μš΄μΊμŠ€νŒ… (as?)

for item in library {
    if let movie = item as? Movie {
        print("μ˜ν™”: \(movie.name), 감독: \(movie.director)")
    } else if let song = item as? Song {
        print("λ…Έλž˜: \(song.name), μ•„ν‹°μŠ€νŠΈ: \(song.artist)")
    }
}

// 좜λ ₯:
// μ˜ν™”: μΊμ‚¬λΈ”λž‘μΉ΄, 감독: 마이클 μ»€ν‹°μ¦ˆ
// λ…Έλž˜: 블루 μŠ€μ›¨μ΄λ“œ 슈즈, μ•„ν‹°μŠ€νŠΈ: μ—˜λΉ„μŠ€ ν”„λ ˆμŠ¬λ¦¬
// μ˜ν™”: μ‹œν‹°μ¦Œ 케인, 감독: 였슨 μ›°μŠ€
// λ…Έλž˜: 더 원 μ•€ 온리, μ•„ν‹°μŠ€νŠΈ: μ²΄μŠ€λ‹ˆ 호크슀
// λ…Έλž˜: 넀버 κ³ λ‚˜ 기브 유 μ—…, μ•„ν‹°μŠ€νŠΈ: λ¦­ μ• μŠ¬λ¦¬

as? μ—°μ‚°μžλŠ” λ‹€μš΄μΊμŠ€νŒ…μ„ μ‹œλ„ν•˜κ³ , μ„±κ³΅ν•˜λ©΄ λ³€ν™˜λœ μ˜΅μ…”λ„ 값을 λ°˜ν™˜ν•©λ‹ˆλ‹€. μ‹€νŒ¨ν•˜λ©΄ nil을 λ°˜ν™˜ν•©λ‹ˆλ‹€. 이λ₯Ό 톡해 μ•ˆμ „ν•˜κ²Œ λ‹€μš΄μΊμŠ€νŒ…μ„ μˆ˜ν–‰ν•˜κ³ , μ˜΅μ…”λ„ 바인딩(if let)κ³Ό ν•¨κ»˜ μ‚¬μš©ν•˜μ—¬ μ„±κ³΅μ μœΌλ‘œ λ³€ν™˜λœ κ²½μš°μ—λ§Œ μ½”λ“œλ₯Ό μ‹€ν–‰ν•  수 μžˆμŠ΅λ‹ˆλ‹€.

2. κ°•μ œ λ‹€μš΄μΊμŠ€νŒ… (as!)

let firstItem = library[0]
let movie = firstItem as! Movie  // 첫 번째 ν•­λͺ©μ΄ Movieμž„μ΄ ν™•μ‹€ν•  λ•Œ
print("μ˜ν™”: \(movie.name), 감독: \(movie.director)")

as! μ—°μ‚°μžλŠ” κ°•μ œλ‘œ λ‹€μš΄μΊμŠ€νŒ…μ„ μˆ˜ν–‰ν•©λ‹ˆλ‹€. μ‹€νŒ¨ν•˜λ©΄ λŸ°νƒ€μž„ 였λ₯˜κ°€ λ°œμƒν•˜λ―€λ‘œ, μΈμŠ€ν„΄μŠ€κ°€ νŠΉμ • νƒ€μž…μž„μ΄ ν™•μ‹€ν•œ κ²½μš°μ—λ§Œ μ‚¬μš©ν•΄μ•Ό ν•©λ‹ˆλ‹€.

μ€‘μš”: κ°€λŠ₯ν•˜λ©΄ 항상 μ•ˆμ „ν•œ as?λ₯Ό μ‚¬μš©ν•˜κ³ , as!λŠ” λ‹€μš΄μΊμŠ€νŒ…μ΄ 항상 성곡할 것이 ν™•μ‹€ν•œ κ²½μš°μ—λ§Œ μ‚¬μš©ν•˜μ„Έμš”.

μ°Έκ³ : νƒ€μž… μΊμŠ€νŒ…μ€ μΈμŠ€ν„΄μŠ€ 자체λ₯Ό λ³€κ²½ν•˜μ§€ μ•ŠμŠ΅λ‹ˆλ‹€. 단지 ν•΄λ‹Ή μΈμŠ€ν„΄μŠ€λ₯Ό μΌμ‹œμ μœΌλ‘œ λ‹€λ₯Έ νƒ€μž…μœΌλ‘œ μ·¨κΈ‰ν•  λΏμž…λ‹ˆλ‹€.

πŸ“Œ Any와 AnyObject에 λŒ€ν•œ νƒ€μž… μΊμŠ€νŒ…

SwiftλŠ” λΉ„νŠΉμ • νƒ€μž… μž‘μ—…μ„ μœ„ν•΄ 두 κ°€μ§€ νŠΉλ³„ν•œ νƒ€μž…μ„ μ œκ³΅ν•©λ‹ˆλ‹€:

  • Any: ν•¨μˆ˜ νƒ€μž…μ„ ν¬ν•¨ν•œ λͺ¨λ“  νƒ€μž…μ˜ μΈμŠ€ν„΄μŠ€λ₯Ό λ‚˜νƒ€λ‚Ό 수 μžˆμŠ΅λ‹ˆλ‹€.
  • AnyObject: λͺ¨λ“  클래슀 νƒ€μž…μ˜ μΈμŠ€ν„΄μŠ€λ₯Ό λ‚˜νƒ€λ‚Ό 수 μžˆμŠ΅λ‹ˆλ‹€.

μ΄λŸ¬ν•œ νƒ€μž…μ€ 맀우 μœ μ—°ν•˜μ§€λ§Œ, νƒ€μž… μ•ˆμ „μ„±μ΄ λ–¨μ–΄μ§€λ―€λ‘œ κΌ­ ν•„μš”ν•œ κ²½μš°μ—λ§Œ μ‚¬μš©ν•΄μ•Ό ν•©λ‹ˆλ‹€.

Any νƒ€μž… μ‚¬μš© 예제:

var things: [Any] = []

things.append(0)                  // Int
things.append(0.0)                // Double
things.append(42)                 // Int
things.append(3.14159)            // Double
things.append("μ•ˆλ…•ν•˜μ„Έμš”")       // String
things.append((3.0, 5.0))         // (Double, Double) νŠœν”Œ
things.append(Movie(name: "κ³ μŠ€νŠΈλ²„μŠ€ν„°μ¦ˆ", director: "μ•„μ΄λ°˜ 라이트만"))
things.append({ (name: String) -> String in "μ•ˆλ…•, \(name)" })  // ν΄λ‘œμ €

νŒ¨ν„΄ 맀칭으둜 Any νƒ€μž…μ˜ κ°’ μ²˜λ¦¬ν•˜κΈ°:

for thing in things {
    switch thing {
    case 0 as Int:
        print("Int νƒ€μž…μ˜ 0")
    case 0 as Double:
        print("Double νƒ€μž…μ˜ 0")
    case let someInt as Int:
        print("Int κ°’: \(someInt)")
    case let someDouble as Double where someDouble > 0:
        print("μ–‘μˆ˜ Double κ°’: \(someDouble)")
    case is Double:
        print("좜λ ₯ν•˜κ³  μ‹Άμ§€ μ•Šμ€ λ‹€λ₯Έ Double κ°’")
    case let someString as String:
        print("λ¬Έμžμ—΄ κ°’: \"\(someString)\"")
    case let (x, y) as (Double, Double):
        print("μ’Œν‘œ: (\(x), \(y))")
    case let movie as Movie:
        print("\(movie.director) κ°λ…μ˜ μ˜ν™” \(movie.name)")
    case let stringConverter as (String) -> String:
        print(stringConverter("마이클"))
    default:
        print("기타 λ‹€λ₯Έ 것")
    }
}

// 좜λ ₯:
// Int νƒ€μž…μ˜ 0
// Double νƒ€μž…μ˜ 0
// Int κ°’: 42
// μ–‘μˆ˜ Double κ°’: 3.14159
// λ¬Έμžμ—΄ κ°’: "μ•ˆλ…•ν•˜μ„Έμš”"
// μ’Œν‘œ: (3.0, 5.0)
// μ•„μ΄λ°˜ 라이트만 κ°λ…μ˜ μ˜ν™” κ³ μŠ€νŠΈλ²„μŠ€ν„°μ¦ˆ
// μ•ˆλ…•, 마이클

이 μ˜ˆμ œλŠ” switch λ¬Έκ³Ό νŒ¨ν„΄ 맀칭을 μ‚¬μš©ν•˜μ—¬ Any νƒ€μž… λ°°μ—΄μ˜ λ‹€μ–‘ν•œ 값을 μ²˜λ¦¬ν•˜λŠ” 방법을 λ³΄μ—¬μ€λ‹ˆλ‹€. as νŒ¨ν„΄μ„ μ‚¬μš©ν•˜μ—¬ 값을 νŠΉμ • νƒ€μž…μœΌλ‘œ μΊμŠ€νŒ…ν•˜κ³ , is νŒ¨ν„΄μœΌλ‘œ νƒ€μž…μ„ ν™•μΈν•©λ‹ˆλ‹€.

μ˜΅μ…”λ„κ³Ό Any νƒ€μž…

μ˜΅μ…”λ„ 값을 Any νƒ€μž…μœΌλ‘œ μ‚¬μš©ν•  λ•ŒλŠ” μ£Όμ˜κ°€ ν•„μš”ν•©λ‹ˆλ‹€:

let optionalNumber: Int? = 3
things.append(optionalNumber)        // κ²½κ³  λ°œμƒ
things.append(optionalNumber as Any) // κ²½κ³  μ—†μŒ

μ˜΅μ…”λ„ μžμ²΄κ°€ κ°’μ΄λ―€λ‘œ, Any에 μ˜΅μ…”λ„μ„ μΆ”κ°€ν•  λ•ŒλŠ” as Any둜 λͺ…μ‹œμ μœΌλ‘œ μΊμŠ€νŒ…ν•΄μ•Ό ν•©λ‹ˆλ‹€. κ·Έλ ‡μ§€ μ•ŠμœΌλ©΄ SwiftλŠ” μ˜΅μ…”λ„μ˜ λž˜ν•‘λœ 값을 Any둜 λ³€ν™˜ν•˜λ €κ³  μ‹œλ„ν•˜λ©°, μ΄λŠ” μ˜λ„ν•˜μ§€ μ•Šμ€ κ²°κ³Όλ₯Ό κ°€μ Έμ˜¬ 수 μžˆμŠ΅λ‹ˆλ‹€.

πŸ“Œ νƒ€μž… μΊμŠ€νŒ…μ˜ μ‹€μ œ μ‘μš©

1. λ‹€ν˜•μ„± κ΅¬ν˜„

class Shape {
    func area() -> Double { return 0.0 }
}

class Circle: Shape {
    var radius: Double
    init(radius: Double) { self.radius = radius }
    override func area() -> Double { return .pi * radius * radius }
}

class Rectangle: Shape {
    var width: Double
    var height: Double
    init(width: Double, height: Double) {
        self.width = width
        self.height = height
    }
    override func area() -> Double { return width * height }
}

let shapes: [Shape] = [Circle(radius: 2.0), Rectangle(width: 3.0, height: 4.0)]

for shape in shapes {
    print("면적: \(shape.area())")
    
    if let circle = shape as? Circle {
        print("μ›μ˜ λ°˜μ§€λ¦„: \(circle.radius)")
    } else if let rectangle = shape as? Rectangle {
        print("μ§μ‚¬κ°ν˜•μ˜ 크기: \(rectangle.width) x \(rectangle.height)")
    }
}

2. ν”„λ‘œν† μ½œ μ€€μˆ˜ 확인

protocol Flyable {
    func fly()
}

class Bird {
    var name: String
    init(name: String) { self.name = name }
}

class Eagle: Bird, Flyable {
    func fly() {
        print("\(name)이(κ°€) 높이 λ‚ μ•„κ°‘λ‹ˆλ‹€")
    }
}

class Penguin: Bird {
    // λ‚  수 μ—†μŒ
}

let birds: [Bird] = [Eagle(name: "λ…μˆ˜λ¦¬"), Penguin(name: "νŽ­κ·„")]

for bird in birds {
    if let flyableBird = bird as? Flyable {
        flyableBird.fly()
    } else {
        print("\(bird.name)은(λŠ”) λ‚  수 μ—†μŠ΅λ‹ˆλ‹€")
    }
}

πŸ“Œ νƒ€μž… μΊμŠ€νŒ… μ‚¬μš© μ‹œ μ£Όμ˜μ‚¬ν•­

  1. κ°€λŠ₯ν•˜λ©΄ as? μ‚¬μš©ν•˜κΈ°: κ°•μ œ λ‹€μš΄μΊμŠ€νŒ…(as!)은 μ‹€νŒ¨ μ‹œ λŸ°νƒ€μž„ 였λ₯˜λ₯Ό λ°œμƒμ‹œν‚€λ―€λ‘œ, ν™•μ‹€ν•˜μ§€ μ•Šμ€ 경우 항상 쑰건뢀 λ‹€μš΄μΊμŠ€νŒ…(as?)을 μ‚¬μš©ν•˜μ„Έμš”.
  2. νƒ€μž… μΊμŠ€νŒ… μ΅œμ†Œν™”ν•˜κΈ°: νƒ€μž… μΊμŠ€νŒ…μ€ λŸ°νƒ€μž„ λΉ„μš©μ΄ λ“€κ³  μ½”λ“œλ₯Ό 덜 νƒ€μž… μ•ˆμ „ν•˜κ²Œ λ§Œλ“­λ‹ˆλ‹€. κ°€λŠ₯ν•˜λ©΄ μ œλ„€λ¦­μ΄λ‚˜ ν”„λ‘œν† μ½œ μ§€ν–₯ ν”„λ‘œκ·Έλž˜λ°μ„ ν™œμš©ν•˜μ—¬ νƒ€μž… μΊμŠ€νŒ…μ˜ ν•„μš”μ„±μ„ μ€„μ΄μ„Έμš”.
  3. Any와 AnyObject μ‹ μ€‘ν•˜κ²Œ μ‚¬μš©ν•˜κΈ°: μ΄λŸ¬ν•œ νƒ€μž…μ€ νƒ€μž… μ•ˆμ „μ„±μ„ μ €ν•˜μ‹œν‚€λ―€λ‘œ, 정말 ν•„μš”ν•œ κ²½μš°μ—λ§Œ μ‚¬μš©ν•˜μ„Έμš”.
  4. νŒ¨ν„΄ λ§€μΉ­ ν™œμš©ν•˜κΈ°: switch λ¬Έμ—μ„œ is와 as νŒ¨ν„΄μ„ μ‚¬μš©ν•˜λ©΄ νƒ€μž… 검사와 μΊμŠ€νŒ…μ„ 더 κ°„κ²°ν•˜κ²Œ μ²˜λ¦¬ν•  수 μžˆμŠ΅λ‹ˆλ‹€.

πŸ“Œ 정리

Swift의 νƒ€μž… μΊμŠ€νŒ…μ€ 클래슀 계측 ꡬ쑰 및 ν”„λ‘œν† μ½œ μ€€μˆ˜μ— λŒ€ν•œ μœ μ—°ν•œ μž‘μ—…μ„ κ°€λŠ₯ν•˜κ²Œ ν•˜λŠ” κ°•λ ₯ν•œ λ„κ΅¬μž…λ‹ˆλ‹€. is μ—°μ‚°μžλ‘œ νƒ€μž…μ„ ν™•μΈν•˜κ³ , as?와 as! μ—°μ‚°μžλ‘œ νƒ€μž…μ„ λ³€ν™˜ν•  수 μžˆμŠ΅λ‹ˆλ‹€.

λ˜ν•œ Any와 AnyObject νƒ€μž…μ„ μ‚¬μš©ν•˜λ©΄ 맀우 λ‹€μ–‘ν•œ νƒ€μž…μ˜ 값을 λ‹€λ£° 수 μžˆμ§€λ§Œ, μ΄λŠ” νƒ€μž… μ•ˆμ „μ„±μ„ ν¬μƒμ‹œν‚€λŠ” λŒ€κ°€λ‘œ μ–»λŠ” μœ μ—°μ„±μ΄λ―€λ‘œ μ‹ μ€‘ν•˜κ²Œ μ‚¬μš©ν•΄μ•Ό ν•©λ‹ˆλ‹€.